Uzo Uzoigwe / Motion, 3D and Real-Time Interactive VFX Creative – Experiential Media and Virtual Production

Uzo Uzoigwe 

A Motion, 3D and Real-Time Interactive VFX Creative, predominantly applying my skills across Live Event, Digital-Out-Of-Home Advertising, Retail Environments and most recently Virtual Production (xR) for greenscreen and LED.

I direct and produce motion visual experiences for brands, experiential marketing agencies, event production companies, creative design studios, and artists.

I focus mainly on Live experiences because of their power to intrigue, surprise, delight and move audiences. Its near unlimited variety of canvas sizes and environments means that I can stretch my creativity to its spatial and sensory limits. From visualising the immersive environment to creating VFX content to drive the immersive experience.

I have over 13 years of experience in the field of motion graphics, working for brands such as Disney, YouTube, Huawei and Nokia. Leading as well as supporting projects as part of a larger team from initial creative development through to final execution.

SELECTED PROJECTS 

Jeff Wayne’s – The War Of The Worlds – Immersive Experience

Bar surface projection and ‘poster’ projection mapped framed artwork for a themed immersive bar based on album artwork from Jeff Wayne’s Musical – The War Of The Worlds.

Immersive environment visualisation created with Unreal Engine. Bar surface projection animation created with C4D and Aftereffects

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Porsche taycan: ‘SOUL ELECTRIFIED’ immersive CAR LAUNCH 

Automotive projection mapped Real-Time VFX content for the official launch event of the new Porsche Taycan

Immersive environment visualisation created with Notch. Real-Time particle animation created with Notch

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Geometry GLOBAL – THE COMMERCE AGENCY 

A projection mapped immersive showreel experience for the brand agencies showroom.

Immersive environment visualisation created with Unreal Engine. Wall surface projection animation created with C4D and Aftereffects

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A launch video highlighting the features of the new Huawei Honor View20 smartphone and projected on some of London’s most iconic locations.

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A series of projected sequences to promote YouTube Music’s artists nominated for BRIT Awards.

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An S-shaped bar with projected content, situated at the end of an escape room style immersive theatre event, named Somnai.

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Research And Development Real-Time Interactive VFX

Research & Development

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